![]() TimerId = game:GetService("RunService").Heartbeat:Connect(function()Īlongside attempted to make sure tweens dont conflict which still didnt fix the issue. I’ve implemented debounces which may be “correct” but this issue still persists. ![]() your code doesn’t have a consistent way of veryfing that the logic regarding the previous task (previous input began / finished) has finished, and the tweens for the new inputs could be conflicting with the old. This is an issue of execution, and incorrect implementation of debounces, ontop of tween conflicts.
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